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How to install mods on arma 3 server
How to install mods on arma 3 server









_cargo | clear the cargo of the deployable? | bool | false _packAny | can anyone repack the deployable? | bool | false _damageLimit | item can't be repacked if damage is > this. _packDistance | how close does the packer need to be to pack the object? | number | 5 _deployOffset | array to offset the deployable when buiding | array | _clickItem | class name of the item to click on | string | "ItemToolbox"

how to install mods on arma 3 server

,ĭZE_DEPLOYABLES_CONFIG array values (view on github to read easier): Open addons\bike\config.sqf and edit the array to add your own deployables.ĭZE_DEPLOYABLES_CONFIG format - (note no comma after last array entry) This addon is highly configurable, you can deploy just about anything, not just bikes. * note: before attempting to troubleshoot issues with adding your own actions, make sure you are using the most recent version of the addon. The click actions script is included in the deploy script as part of the core, so you don't need to download anything, just follow the instructions for adding your own actions. If you use another right click method like extra_rc.hpp and want to switch to my method, see my click actions configuration github page. Place this line directly after the line you foundĬall compile preprocessFileLineNumbers "addons\bike\init.sqf" Įdit addons\bike\config.sqf to change some options or add different deployables (see configuration section for more info)ĭue to the way the way arma handles numbers and the way addon is coded, using the save-to-database option may not allow you to re-pack some objects if you have Character ID's over 500,000 (which I don't think will be an issue for 99.99% of people).

how to install mods on arma 3 server

See the configuration section below.įor some samples of what it can do, check out this gallery on imgurĮxtract the addons and overwrites folder from the downloaded zip file into your mission file rootįind this line in your mission file init.sqf (warning: if you have a custom compiles file, find that line instead of the one below!)Ĭall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf" Really, it can be used to deploy just about anything.

how to install mods on arma 3 server

Out of the box, it adds a deployable bike with a right click action on a toolbox and a couple other neat deployables. Thanks 2.8.1 should hopefully fix the long-standing non-moving-bike problem! Thanks 2.8.0 adds the _condition and _ammo parameters to the config array so you will need to add a value for these parameter in each record of the DZE_DEPLOYABLES_CONFIG array in the appropriate spot if you are upgrading from 2.6 Version 2.8.2 updates the code to work with Epoch Mod 1.0.6. All of this information is available in an easier-to-read format on github pages>











How to install mods on arma 3 server